Doom Eternal Keynote Design Choice Analysis

I was fortunate enough to be at the Doom Eternal gameplay reveal at Quakecon 2018's Keynote. Doom Eternal looks slated to be a kickass sequel in »

Critical Design Review: Legend of Zelda Breath of the Wild

Critical Design Review: Legend of Zelda: Breath of the Wild Let me preface this that I am going to take a critical look at LoZ Breath »

Audiozoe Minimum Viable Product Analysis

Audiozoe (Audio - sound, especially when recorded, transmitted, or reproduced. Zoe (Greek) - Life) is a First Person Shooter / Audio visualization game that analyzes audio in »

DOOM, Design in Mechanics and Levels

DOOM blew the industry open when it released not only because it was technically ahead of its competition, but because it was mechanically designed with chaotic, »

Procedural Content Generation

During my work on Audiozoe I've been digging deeper into the inner workings of Random and Procedural Content Generation(RPCG) and have found that there are »